Call to Valhalla: Rise of the Giants
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Missions, maps, and game systems

Call to Valhalla:
Rise of the Giants

Follow the five-realm journey to recover Thor's hammer, explore early mission maps, and browse the growing spell, weapon, armor, and enemy databases.

The main campaign

Five realms. One legendary weapon.

The campaign begins in Midreikr and follows the party across five levels as they assemble allies, recover the pieces of Thor's hammer, and confront the giants threatening the realms.

01

Midreikr: The Heart of the Realm

Begin at the Meadhorn Inn, select the Viking heroes, explore Skaldsgate, follow rumors to the seer's cave temple, and receive the quest that sends the party toward Thor's hammer.

  • Prologue, tutorial, and hero selection
  • Explore Skaldsgate and its market stalls
  • Enter the first cave dungeon and meet the seer
  • Prepare for the voyage to Dvergaveldi
02

Dvergaveldi: The Dwarven Dominion

Search for the hammer in a dwarven trading settlement, help resolve a clash between two clans, recruit a dwarven ally, and earn the hammer's hilt from the village elder.

  • Meet the party's dwarven contact
  • Complete the clan-conflict mission
  • Receive the hammer's hilt
  • Travel to the Isles of Light
03

Ljósálfareyjar: The Isles of Light

Explore the land, enter a new dungeon, return to the seer's realm for guidance, and defeat the light-elf boss guarding the hammer head.

  • Explore the Isles of Light
  • Battle mobs and dungeon bosses
  • Defeat the light-elf boss
  • Recover the hammer head
04

Jötnareikr: The Frost Giant Realm

Cross frozen tundras, enter the frost giant's castle, defeat the current king, and rescue the old king from the dungeon beneath the stronghold.

  • Survive the frozen wastes
  • Assault the frost giant castle
  • Rescue the old king
  • Prove the party worthy to wield the hammer
05

Svartbrunnr: The Fiery Dominion

Enter a realm in disarray, learn the location of the fire giant leader, fight through the giant's domain, and win the trust of the clans before returning to Midreikr.

  • Gather intelligence from local inhabitants
  • Complete the side quest that reveals the leader's location
  • Fight through the fire giant dungeon and its bosses
  • Defeat the giant leader and return home
Mission planning

Early-level maps

These planning maps outline the first dungeon and the branching mission path used for the second level's world-map structure.

Level 1 dungeon map for Call to Valhalla
Level 1: Dungeon Entrance route, treasure rooms, hidden passage, locked door, level boss, and the flooded chamber.
Level 2 world map for Call to Valhalla
Level 2: World Map Main-route objectives and the optional rescue quest, including village exploration, mob encounters, and the dungeon entrance.
Growing design database

Spells, weapons, armor, and enemies

Use the tabs, filters, and search tools to browse the current design lists. These are development datasets and may continue to evolve as the game is balanced.

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Development continues

The road to Valhalla is still being forged.

Return to the main game page for the official trailer and broader game overview.

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