ReRoll Kingdom fantasy kingdom artwork
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RPG / Strategy

ReRoll Kingdom

Roll the dice. Win the battle. Rebuild the kingdom.

A fantasy dice-rolling RPG built around clever combos, upgradeable heroes, and a kingdom worth restoring. Play offline, experiment with your best builds, and turn every roll into progress.

Android Offline Play
A dice-rolling adventure

Build strong combos, grow your heroes, and reclaim five kingdoms

Roll the dice. Win the battle. Rebuild the kingdom.

Play offline with no account required. ReRoll Kingdom is available now on Google Play.

Designed for quick pick-up-and-play sessions but deep enough to reward experimentation, ReRoll Kingdom mixes approachable strategy with a colorful fantasy setting and satisfying progression.

Gameplay Preview

See ReRoll Kingdom in action

Watch the gameplay preview, then explore four key parts of the experience below.

Campaign matchup screen in ReRoll Kingdom: Sir Rolland faces a Forest Goblin, with the dice loadout and victory rewards shown before the fight
Before the Battle See the enemy, your dice, and the rewards before you commit. The bonus die is rolled for you and can swing the fight either way.
Hero detail screen in ReRoll Kingdom showing Sir Rolland's level, stats and six equipment slots
Heroes & Gear Six equipment slots per hero, each piece adding to the gear score and to what your combos are worth in a fight.
Hall of Heroes in ReRoll Kingdom showing the active party alongside heroes still to unlock
Hall of Heroes Nineteen champions, each with a passive, a signature wild die, and a family they hit hardest. Level them to 50.
Dice Workshop screen in ReRoll Kingdom showing the equipped Bronze set and locked sets to unlock
Dice Workshop Equip a set before each battle, spend shards to upgrade it, and track the collection toward its kingdom bonuses.
How a battle works

Five dice, three rolls, one decision that matters

Every fight is a short push-your-luck problem. Take the safe hand now for a damage bonus, or spend rolls chasing the combo the enemy in front of you is actually weak to.

Roll five dice

Each turn starts with a fresh roll of five dice, plus a bonus die that helps or hurts before you act.

Keep what works

Tap dice to lock them, then re-roll the rest. You get three rolls a turn to build the hand you want.

Strike early for more

Unused rolls are not wasted. Every roll you do not spend adds +20% damage, so a strong first hand is worth committing to.

Read the enemy

Each family is weak to one combo shape (×1.5) and shrugs off another (×0.7). The card tells you which before you commit.

19Heroes
24Spells
16Dice sets
5Kingdoms
60Stages per building
50Hero level cap
Game database

Heroes, spells, dice, and the shard economy

Everything below is pulled from the game's own data, so it matches what you will actually roll. Use the tabs to browse, then search or filter inside each one.

Loading the game database…

Your kingdom

Every building is a dungeon, and every dungeon pays you back

A building is not just a menu. Each one holds 6 levels of 10 stages, with a boss at the end of every level. Clearing the first level of a building opens the next building, so progress and power grow together.

Castle

Castle

Endless

Endless climb — fight as deep as your luck holds.

Lv 2
+5% gold from all battles
100g
Lv 3
+10% gold; hero max HP +5
200g
Lv 4
+15% gold; hero max HP +10
400g
Lv 5
Royal Treasury: +25% gold and +15 hero HP
800g
Farm

Farm

Economy

Steady food and gold over time.

Lv 2
Earn 5 gold per offline minute (max 60)
100g
Lv 3
Earn 10 gold per offline minute
200g
Lv 4
Earn 15 gold per offline minute
400g
Lv 5
Bountiful Harvest: 25 gold/min, daily bread chest
800g
Mine

Mine

Crafting

Precious ore that powers upgrades.

Lv 2
+5% gold reward on stage clears
100g
Lv 3
+10% gold; +1 dice shard drop chance
200g
Lv 4
+15% gold; +2 dice shard drop chance
400g
Lv 5
Deep Vein: +25% gold; guaranteed shard per stage
800g
Tavern

Tavern

Heroes

Recruit heroes and collect their shards.

Lv 2
Unlock hero shards from chests
100g
Lv 3
+1 hero shard from every victory
200g
Lv 4
+2 hero shards from every victory
400g
Lv 5
Royal Tavern: pick a hero shard each day
800g
Blacksmith

Blacksmith

Crafting

Forge stronger dice and combo bonuses.

Lv 2
+1 damage on Three of a Kind
100g
Lv 3
+2 damage on Three of a Kind; +1 on Pair
200g
Lv 4
+3 damage on Three of a Kind; +2 on Pair
400g
Lv 5
Master Forge: +1 damage on all combos
800g
Mage Tower

Mage Tower

Spells

Unlock spells you can cast in battle.

Lv 2
Equip one spell before each battle
100g
Lv 3
Spell cooldowns reduced by 1 turn
200g
Lv 4
Equip two spells; +1 mana per turn
400g
Lv 5
Archmage: equip three spells, free reroll daily
800g
Portal Gate

Portal Gate

Travel

Gateway to the next kingdom — Tidewatch Atoll.

Lv 2
+1 Daily Dungeon attempt
100g
Lv 3
+2 Daily Dungeon attempts; bonus chest weekly
200g
Lv 4
+3 attempts; harder rules unlock
400g
Lv 5
Mythic Gateway: unlimited attempts, mythic loot
800g

What the later kingdoms add

Kingdoms two through five rebuild the same loop with their own architecture — a forge, a recruiter, a spell house, an income building, a perk sink, and a gate onward.

Coral Keep

Kingdom 2

Royal coral seat; passive gem income from tidal levies.

Pearl Forge

Kingdom 2

Pearls fuel rare upgrades and dice bonuses.

Shipyard

Kingdom 2

Recruit nautical heroes and crew dice.

Saltworks

Kingdom 2

Brine + heat = volcanic combo damage perks.

Deepfathom Watch

Kingdom 2

Tide spells channeled from the abyss.

Tidegate

Kingdom 2

Return portal back to the mainland kingdom.

Tar Pit

Kingdom 3

Bubbling tar refined into gem income.

Bloodforge

Kingdom 3

Demon forge — +10% combo damage perk.

Hellhound Kennels

Kingdom 3

Recruit Cinderfall's demon-touched champions.

Pyremancer Tower

Kingdom 3

Unlocks the 3 Pyremancer spells.

Soul Anvil

Kingdom 3

Spend Soul Embers on permanent perks.

Hellgate

Kingdom 3

Portal forward to the next kingdom.

Eyepit Hollow

Kingdom 4

Star Shard refinery — passive gem income.

Geometry Engine

Kingdom 4

Fourth forge — alien geometry sharpens dice.

Whisper Den

Kingdom 4

Recruit Voidreach's three new heroes.

Cosmoreum

Kingdom 4

Spend Star Shards on randomized permanent perks.

Pillar of Witness

Kingdom 4

Unlocks the three Voidreach spells.

Hollow Gate

Kingdom 4

Portal forward to the next kingdom.

Ether Well

Kingdom 5

Distills lingering Ether; passive gem income.

The Conflux

Kingdom 5

Fifth forge — joins the shared crafting catalog.

Mirror Anvil

Kingdom 5

Recruit the three Reckoning heroes.

Inheritance Throne

Kingdom 5

Spend Ether on permanent global perks.

Fate Loom

Kingdom 5

Unlocks the three Reckoning spells.

Worldspire

Kingdom 5

Where the four kingdoms become one.

The campaign

Five kingdoms, each stranger than the last

The road starts on a frayed mainland and ends somewhere the geometry stops behaving. Beat the last boss and the whole campaign loops with scaled-up foes.

The Mainland
Kingdom 1

The Mainland

Your Inheritance

A child sits on a throne built for giants. The royal line has been thinned by centuries of small wars and bad winters, and the kingdom — yours, now — has frayed at the edges. Goblins gnaw at the western woods. Bandits ride the old trade road. The dead walk where graveyards have been left unattended too long.

Your goal: Kingdom 1 of 5 on the road to the First King. Start at the Castle: clear its first Tower floor to unlock the Farm. Then clear all six campaign buildings (Farm → Mine → Tavern → Blacksmith → Mage Tower → Portal Gate) to rebuild the Mainland and unlock the gateway to Tidewatch Atoll. The Tower keeps climbing as high as your luck holds — come back for bonus loot between pushes.

Farm · Goblin Woods Mine · Bonehill Graveyard Tavern · Highway Bandits Blacksmith · Emberjaw Volcano Mage Tower · Stoneholm Caves Portal Gate · Sky Citadel
Tidewatch Atoll
Kingdom 2

Tidewatch Atoll

Where the Sky Citadel Fell

The Portal Gate spat you out over salt water. The Elder Dragon's death rattled the firmament, and somewhere between cloud and sea you crossed into a kingdom the old maps forgot — a ring of coral islands clenched around a green-lit lighthouse that has never stopped burning.

Your goal: One kingdom reclaimed — this is 2 of 5. Six coral buildings stand between you and the Drowned Capital. Clear them in order — Coral Keep, Lighthouse, Pearl Forge, Shipyard, Saltworks, Deepfathom Watch — to reach the Tidegate. The Sunken Empress waits at the bottom.

Coral Keep · Tidepool Shoals Pearl Forge · Coral Catacombs Shipyard · Pirate Reefs Saltworks · Magma Vents Deepfathom Watch · Abyssal Trench Tidegate · Drowned Capital
Cinderfall
Kingdom 3

Cinderfall

The Crack Beneath the Sea

When the Sunken Empress's crown hit the seafloor, the seafloor cracked. The Tidegate opened a second mouth this time — downward — and you fell with the rest of the saltwater into a hollow place that has been waiting for kings to fall into it for a very long time.

Your goal: Two thrones down — kingdom 3 of 5. Spend the new Soul Embers currency at the Soul Anvil to unlock permanent combat perks while you climb the seven Cinderfall buildings (Cinder Keep, Tar Pit, Bloodforge, Hellhound Kennels, Pyremancer Tower, Soul Anvil, Hellgate). Watch for the new Hellfire status — it can't be cured.

Tar Pit · Ashen March Bloodforge · Sulfur Mines Hellhound Kennels · Brimstone Highway Pyremancer Tower · Carrion Coliseum Soul Anvil · Pyresire Citadel Hellgate · Throne of Embers
Voidreach
Kingdom 4

Voidreach

Where the Geometry Forgets

The Hellgate did not lead anywhere on a map. It led up, into a place where stars hum at the wrong pitch and the air has corners. Voidreach is not a kingdom. It is the empty space between kingdoms, and something in it has noticed you.

Your goal: Three thrones behind you — kingdom 4 of 5. Star Shards drop from Aberration enemies — spend them at the Cosmoreum to buy permanent randomized perks. Watch for the Unraveling status: it hides your dice values behind glyphs. Reach the Hollow Gate at the kingdom's end. The Watcher Below is waiting, and it is patient.

Eyepit Hollow · The Static Geometry Engine · Bone Constellations Whisper Den · Drowned Stars Cosmoreum · The Spiral Pillar of Witness · Eyes Below Hollow Gate · Outer Throne
The Reckoning
Kingdom 5

The Reckoning

Every Crown You've Earned

The Hollow Gate closed behind you with a sound like a coin dropping. You are now in a kingdom that contains the others — Mainland's hills bleed into Cinderfall's ash bleeds into Voidreach's broken sky. The dead from every throne you toppled are here, and so is something older than all of them.

Your goal: The last kingdom — win here and the war is over. Convert any prior currency into Ether (100:1) at the new Ether Well, then spend it at the Inheritance Throne to bank permanent perks across all future runs. Every fifth turn, Convergence Mode stacks Burn + Hellfire + Bleed + Unraveling onto your next combo at once. Reach the Worldspire. The First King has five phases. You have everything you've earned.

Ether Well · Hollowfields The Conflux · Confluence Mirror Anvil · Mirror March Inheritance Throne · Court of Crowns Fate Loom · Loom-Garden Worldspire · Worldspire
Tips & strategy

Small habits that win more fights

None of this is hidden from you in game — but knowing it on day one saves a lot of gold.

Strike on a good first roll

Each unused roll adds +20% damage, so striking immediately on a decent hand can beat spending two more rolls chasing a bigger one. Chase only when the bigger combo is also the one the enemy is weak to.

Match the combo to the family

Weakness is ×1.5 and resistance is ×0.7 — more than a two-to-one swing. Goblins and Slimes fold to Pairs; Undead, Knights and Elementals fold to Of-a-Kinds; Bandits, Trolls and Dragons fold to a Full House.

Bring the right hero, not the strongest

Every hero has a favored family worth +50% combo damage. Swapping heroes before a boss is usually a bigger jump than another gear upgrade.

Pick a focus dice set

Shards spread thin are shards wasted. Nominate a focus set in the Collection screen and most drops route to it, so one set reaches Lv 5 while the rest wait.

Trade the pile you are not using

The Shard Shop trades 3 spare shards for 1 of the set you want, and it always spends from your least-invested pile — never the set you are about to level.

Read the bonus die before you commit

It rolls itself at the start of every turn. Sword, Shield and Heart help you; Skull, Curse and Drain bite. A Skull turn is a good turn to shield rather than push.

Level buildings for the perks, not the look

The Blacksmith adds flat damage to the combos you roll most, the Mage Tower adds spell slots, and the Mine raises both gold and shard drops. Those compound over an entire kingdom.

Expect the boss to outclass the floor

A level's boss is always stronger than the toughest regular enemy in that level. Arrive with full HP, a shield combo in reach, and a spell you have not spent.

Quick reference

Enemy family matchups

The full weakness and resistance table. Weak takes ×1.5 damage from that combo family; resisted takes ×0.7.

FamilyWeak toResists
Beast Straights Pairs
Goblin Pairs Full House
Undead Of-a-Kinds Pairs
Slime Pairs Of-a-Kinds
Bandit Full House Straights
Demon Straights Full House
Troll Full House Straights
Dragon Full House Pairs
Knight Of-a-Kinds Pairs
Elemental Of-a-Kinds Straights
Aberration Straights Of-a-Kinds

What makes it roll

Dice-combo combat

Roll, keep, and re-roll to build powerful combos. The highest-damage hand wins — simple to learn, satisfying to master.

Collect & upgrade heroes

Recruit a roster of fantasy champions, each with a signature wild die and special abilities. Level them up and gear them out.

Forge legendary dice

Unlock themed dice sets with unique passives, from humble bronze to shimmering convergence dice.

Five kingdoms to conquer

Journey through five distinct realms, each with its own enemies, bosses, and atmosphere.

Endless replay

Beat the final boss and loop the whole campaign with scaled-up foes. Climb the tower and take on the daily dungeon.

Compete globally

Climb daily and weekly Battle Points leaderboards through Google Play Games.

Assemble your party, forge your dice, and rebuild five kingdoms — one combo at a time. Your kingdom is waiting.